If you've ever seen a SLUG Zombies mini figure, you're familiar with the work of John Rauschelbach.John designed every character in the 2012 line by Jakks Pacific, which contains over 60 different released sculpts and remains popular among toy collectors. His work has also been present in toy aisles recently via Jakks' World of Nintendo Micro Mario World and Micro Smurfs Village sets, made up of mini figures and play environments. In addition to that, his portfolio contains a range of graphics, illustrations and product designs, from Creepy Crawlers packaging artwork to Game of Thrones beer steins.
After connecting with John on Instagram, I asked if he'd be up for answering a few questions about his work on SLUG and other projects. He kindly obliged, and also shared some very interesting designs and product images, including artwork for the scrapped SLUG Monsters and SLUG Aliens. Read on to find out about those unreleased series, additional Zombie figures that never made it to stores, and much more about the background and projects of the talented Mr. Rauschelback!
LW: First, tell us a bit about your background and how you got into design/illustration.
JR: Like so many other kids I grew up drawing all the time. I knew for college I wanted to pursue some sort of artistic career. I ended up going to The Art Institute of Colorado in Denver, majoring in Industrial Design. I thought I might get into special effects and animatronics, but the focus was on product design. My first job out of college was working or a company that made water park structures. I was illustrating their concepts for marketing and sales. I was drawing pirate themes, tropical Islands, fantasy settings, all kinds of stuff. I think the variety helped down the road. When I moved to Los Angeles my portfolio showed a lot of playful fun products, so I was able to get a job in the toy industry.
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| Ron Burgundy 13" talking figure |
The water park stuff was really fun because I had to cover a lot of surface area. They were basically playsets with an overall theme. So I think I enjoy that stuff the most—anything that helps create a whole world. So playsets that included figures and settings like Smurfs, Nintendo, and of course the breadth of characters in the SLUG Zombies line. I also like working on really specific projects like the 13-inch Ron Burgundy talking action figure at Beeline Creative.
I’m a big fan of SLUG Zombies, and there are many other toy collectors still interested in them as well. What was it like working on that project? How many character designs did you do?
It’s one of my favorite projects for sure. The idea originally came from the team headed by Brandon Giraldez over at Jakks. I was doing a lot of freelance design for them at the time. He came to me after having a few designers take a stab at the concept. They were trying to nail down the style; funny, playful, but very unique zombies. I knew what they were going for, since I was a pretty big M.U.S.C.L.E. fan as a kid. My brother and I had a bucket full of those little pink guys.
They liked my first ten or so concepts and it grew from there. I ended up designing every figure and drawing all the turnaround views for the sculptors. Brandon and his team would come up with a list of characters and concepts, and it was up to me to draw them. They came up with the great names and bios for all of them. I think we ended up with over a hundred unique designs.
What are some of your personal favorite SLUG designs?
A lot of the designs were actually based on co-workers at the Jakks office, so those were a lot of fun. But a few of the designs that I thought came out best were “Neil Armgone” the astronaut (loved his final sculpt), “Jeet Kune Dead” (for his use of a prop) and the zombie hunter “Johnny Two-Guns” (because he’s based on a combo of myself and Chuck Norris).
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| Designs for Neil Armgone, Jeet Kune Dead, Johnny Two-Guns |
When the SLUG line was first announced, it was said that Monsters and Aliens series were planned, too. What details can you give us about what could have been for those two series? Did these ever make it further than concept illustrations?





















